![]() Perhaps, this could have been a game in the late 1990s if the Genesis lasted long enough for another battle against Doctor Eggman. ![]() That kind of attention of detail and exhaustive knowledge of “Sonic” makes this title feel like a lost levels experience. That idea never made it into the full game, but he said, “We’re going to bring that back in.” This waterfall concept was first shown in a “Sonic” prototype shown in a magazine, said Aaron Webber, social Media manager for Sonic. They’ll also noticed that Sonic has traveled closer to the mountains and waterfalls in the background of Zone 1. In a later area, they’ll discover new touches such as the zip lines that criss-cross the level. Further on, players will discover a new upper route in Act 1. The team added power-ups like a flame shield that burns the twisting vine bridges in the level. The project aims to replicate the classic Sega Genesis experience right down to the pixels on the palm trees, but the twist comes after players wander the familiar beginning of Green Hill Zone. For old-school fans, this will be a welcome change from the past few entries. That’s the question that “Sonic Mania” seeks to answer. What if he stayed the same hedgehog of the 16-bit era? Imagine if Sonic never went into the world of polygons. Preview: ‘Sonic Mania’ is the lost Sonic game you always wanted – The Mercury News
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